Which knives drop from which cases?
A source-first way to connect weapon cases with their rare special-item pools.
Compare validated CSFloat and Skinport market evidence. Steam stays a separate reference when validated evidence includes it.
Only validated provider evidence is priced. Missing or stale market data stays labeled instead of being estimated.
Only exact items with validated cached active asks or completed-sale references appear here. Missing evidence does not become an estimated price.
PRICE EVIDENCE Active asks are shown only from validated cached provider responses. Historical sale medians and third-party Steam references are kept separate from active listing comparisons.
Methodology →Skins, knives, stickers, agents, cases, charms and other exact identities come from the canonical catalog. Market prices appear only where validated evidence exists.
Start with Market Scanner, then inspect exact variants, fees and supporting evidence.
Filter the normalized catalog and inspect provider availability without fabricated quotes.
OPEN TOOL ↗Model fees, net profit, ROI and break-even with editable assumptions.
OPEN TOOL ↗Virtual-only roulette, local inventory and transparent model statistics.
OPEN TOOL ↗Explore 10-slot composition, float math and clearly illustrative manual EV scenarios.
OPEN TOOL ↗Classify float values and check item-specific minimum and maximum ranges.
OPEN TOOL ↗Build and share an approximate four-position craft configuration.
OPEN TOOL ↗Donate CS2 skins to help us maintain servers, build new tools and keep LootGap free.
✓ Donations are voluntary and do not increase giveaway odds.
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View rules →Source-led guides with clear questions and practical answers.
A source-first way to connect weapon cases with their rare special-item pools.
How glove pools are attached to selected cases and why pool names matter.
Understand containers, collections, keys, rare pools and market links without price hype.
What the gold rare-special slot means and what it does not guarantee.
Read the color hierarchy used inside weapon cases and simulators.
Why a collection name does not always imply a purchasable weapon case.