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Home›Guides›Case rarity tiers explained
CASES / GUIDE

Case rarity tiers explained

Read the color hierarchy used inside weapon cases and simulators.

LGLootGap ResearchLast updated Aug 24, 2026 · 8 min read✓ SOURCE REVIEWED
ON THIS PAGEQuick answerHow to read itPractical checklistCommon mistakesSourcesFAQRELATED TOOLOpen case simulator →
01

Quick answer

Mil-Spec, Restricted, Classified and Covert describe ascending finish rarity in standard cases.

Container and collection records should be read as structured relationships. This prevents a visual similarity, old forum post or copied market listing from becoming an unsupported drop-pool claim. Read the color hierarchy used inside weapon cases and simulators.

KEY TAKEAWAYS
✓

Mil-Spec, Restricted, Classified and Covert describe ascending finish rarity in standard cases.

✓

A rare special-item result is modeled separately from the four weapon-skin tiers.

✓

Rarity is not a price guarantee; demand, wear, pattern and supply also matter.

✓

Published odds should be identified by source and never silently adjusted.

02

How to read the data

Begin with the exact record involved: item name, variant, source and observation date. Then separate a factual game-data field from an estimate, community convention or market inference. This sequence keeps a helpful shorthand from becoming a false claim.

Scroll horizontally for all evidence columns.

LAYERWHAT TO VERIFYOUTPUT
IdentityExact item, case, event or tool inputFactual record
SourceGame data, official note or event archiveCitable evidence
ModelFees, probability, freshness and assumptionsEstimate
DecisionRisk, alternatives and missing dataUser judgment
03

Practical checklist

  1. 01
    Mil-Spec, Restricted, Classified and Covert describe ascending finish rarity in standard cases.

    Document the evidence and any remaining uncertainty before using this point in a valuation, simulator or publication.

  2. 02
    A rare special-item result is modeled separately from the four weapon-skin tiers.

    Document the evidence and any remaining uncertainty before using this point in a valuation, simulator or publication.

  3. 03
    Rarity is not a price guarantee; demand, wear, pattern and supply also matter.

    Document the evidence and any remaining uncertainty before using this point in a valuation, simulator or publication.

  4. 04
    Published odds should be identified by source and never silently adjusted.

    Document the evidence and any remaining uncertainty before using this point in a valuation, simulator or publication.

04

Common mistakes

DON'T

Treat a listing as a sale

Asking prices can be stale, manipulated or far from executable demand.

DON'T

Hide model assumptions

Fees, odds and freshness windows must stay visible and editable.

DO

Match the exact variant

Wear, pattern, StatTrak, Souvenir and event identity can change the record.

DO

Keep an unavailable state

Missing evidence should remain missing instead of becoming fabricated data.

05

Sources and methodology

This guide derives its factual framing from the references below. External sources can change; LootGap records a review date and does not silently replace missing facts.

  • ↗
    ByMykel CSGO-API documentationhttps://github.com/ByMykel/CSGO-API
  • ↗
    Valve game-data referenceshttps://www.counter-strike.net/
METHODOLOGYHow LootGap verifies claims and handles stale data→
06

Frequently asked questions

What is the main takeaway from “Case rarity tiers explained”?+

Mil-Spec, Restricted, Classified and Covert describe ascending finish rarity in standard cases.

Can this guide guarantee a market result?+

No. It explains item data and decision methods. Prices, liquidity and outcomes can change, and simulated/model results are not guarantees.

CONTINUE RESEARCH

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Case rarity tiers explained | LootGap